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  <head>
    <meta charset="UTF-8" />
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      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Use tween.js</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/enable3d/enable3d.framework.0.22.0.min.js"></script>
    <script src="/lib/tween.umd.js"></script>
  </head>

  <body>
    <div id="info-text">Use tween.js to move three.js objects with or without kinematic body</div>
    <script>
      const { Project, Scene3D, PhysicsLoader, THREE } = ENABLE3D

      class MainScene extends Scene3D {
        create() {
          this.warpSpeed()
          this.physics.debug.enable()

          const box1 = this.add.box({ x: -1, y: 0.5, collisionFlags: 2 })
          const box2 = this.physics.add.box({ x: 1, y: 0.5, collisionFlags: 2 })

          this.tween(box1, { x: 1, y: 2, z: 2 }, 1000, 1000)
          this.tween(box2, { x: 3, y: 2, z: 2 }, 1000, 1000)
        }

        tween(object, moveTo, time = 1000, delay = 0) {
          const coords = object.position.clone()

          const tween = new TWEEN.Tween(coords)
            .to({ x: moveTo.x, y: moveTo.y, z: moveTo.z }, time)
            .easing(TWEEN.Easing.Quadratic.Out)
            .onUpdate(() => {
              object.position.set(coords.x, coords.y, coords.z)
              if (object.body) object.body.needUpdate = true
            })

          if (delay === 0) tween.start()
          else setTimeout(() => tween.start(), delay)
        }

        update(time) {
          TWEEN.update(time * 1000)
        }
      }
      PhysicsLoader('/lib/ammo/kripken', () => new Project({ scenes: [MainScene] }))
    </script>
  </body>
</html>
